Mr Minibridge

 

Educational Benefits

Mr Minibridge
Minibridge in schools
 

 
 

Unique Brain Gym


Learning to Think


Children at school are given plenty of opportunity to practise learning, but perhaps not enough opportunities to practise thinking.

Minibridge requires and develops a full range of conscious thinking processes that will ultimately lead to quicker, clearer and more effective young minds.

Some Transferable Skills

Language and Communication

Your head needs to be lifted and you will be expected to justify your actions and will want to challenge others on theirs - can you do this without causing undue stress or build -up of tension? If you can, you will find social success much easier later in life.

Counting

You have to be able to count to 40 to play the game meaningfully. You have to constantly count to 13 using addition and subtraction operations as well as some inferential lateral thinking.

Data Handling

You are required to observe the play of different cards and retain information on which key cards have been played and how many cards of a particular suit have been played. You also need to retain and recall from working memory the information about high cards announced before the card play begins. Assembling all this information is vital in developing strategy and visualising the patterns of play.

Multi-Tasking


As well as key data handling, players need to plan the play of their own cards, keep a record of tricks won/lost and stay focused on the team target at all times.

Team Building

Playing cooperatively with a partner is essential to the positive outcomes in the game .

Concentration and Focus

In order to observe detail and retain important information, a high level of concentration is required. Such levels of concentration will, of course, be invaluable when they face school exams or other important tasks later on in life.

Girls can play against boys on a "level playing field"


Handling Pressure

The outcome of a game may turn on a decision which needs to be made quickly.

Goal or Target Setting

The game only makes sense if targets are identified and goals are set. Achievement is based on keeping focused on those goals just like in exams or in other life challenges.

Dealing with Failure

Losing is very much part of the game - coping with the disappointment and gearing up for “another try” is excellent for character building.

Adhering to Rules

Compliance with the rules promotes respect for others and self-discipline. The game cannot be played in anarchic circumstances.

Wider Social Application

The game can be played with and against staff or one’s own family members providing valuable cross-generational ties and bringing down all kinds of social barriers and taboos.

Boosting Self-Esteem


Children who learn Minibridge at school often go straight home to teach their family and friends how to play. This not only brings families back together round the same table but enables children to demonstrate what they have learned and beat their parents or older siblings at a game of skill and strategy. This is a very powerful boost to their sense of achievement and self-confidence.

Minibridge In A Nutshell


It is truly amazing that a card game can help develop so many different skills and provide so many disciplines in such an absorbing and entertaining way.

Pictured below are two senior citizens each partnering a 10 year old player.

Children can play against grown-ups to "bridge" the generation gap

 

The starting point is via Funded Pupil/Staff Training








 

© Mr Minibridge Ltd 2003-2010
All Rights Reserved

37 Bowker Vale Gardens
Manchester
M9 8EY
England. UK.

Tel: 0161 795 6560 or 07956 448615